diff --git a/VSCode/README b/VSCode/README new file mode 100644 index 0000000..6debab1 --- /dev/null +++ b/VSCode/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/VSCode/main.cpp b/VSCode/main.cpp new file mode 100644 index 0000000..95fc243 --- /dev/null +++ b/VSCode/main.cpp @@ -0,0 +1,302 @@ +#include + +/** + * Player 1: x = 0 + * Player 2: x = X_MAX-1 + */ + +#define PIN_LED_MATRIX 2 +#define PIN_JOYSTICK_1_BUTTON 6 +#define PIN_JOYSTICK_2_BUTTON 7 +#define PIN_PIEZO 11 +#define PIN_JOYSTICK_1_Y A0 +#define PIN_JOYSTICK_2_Y A1 + +#define JOYSTICK_OFFSET_MIN 200 +#define JOYSTICK_OFFSET_MAX 700 + +#define DEBOUNCE_TIME 300 // in ms + +#define X_MAX 10 +#define Y_MAX 20 + +#define GAME_DELAY 80 // in ms +#define BALL_DELAY_MAX 350 // in ms +#define BALL_DELAY_MIN 50 // in ms +#define BALL_DELAY_STEP 5 // in ms + +#define PLAYER_AMOUNT 2 +#define PLAYER_1 0 +#define PLAYER_2 1 + +#define PADDLE_WIDTH 3 + +#define PADDLE_MOVE_NONE 0 +#define PADDLE_MOVE_UP 1 +#define PADDLE_MOVE_DOWN 2 + +#define LED_TYPE_OFF 1 +#define LED_TYPE_PADDLE 2 +#define LED_TYPE_BALL 3 +#define LED_TYPE_BALL_RED 4 + +#define TONE_PLAYER 1 +#define TONE_WALL 2 +#define TONE_BUZZ 3 + +#define GAME_STATE_RUNNING 1 +#define GAME_STATE_END 2 +#define GAME_STATE_INIT 3 + +#include + +struct Coords { + byte x; + byte y; +}; + +Adafruit_NeoPixel pixels = Adafruit_NeoPixel(X_MAX * Y_MAX, PIN_LED_MATRIX, NEO_GRB + NEO_KHZ800); +bool buttonPressed = false; +byte gameState; +byte joystickPins[PLAYER_AMOUNT] = {PIN_JOYSTICK_1_Y, PIN_JOYSTICK_2_Y}; +Coords paddles[PLAYER_AMOUNT][PADDLE_WIDTH]; +Coords ball; +int ballMovement[2]; +unsigned int ballDelay; +unsigned long lastDrawUpdate = 0; +unsigned long lastBallUpdate = 0; +unsigned long lastButtonClick = 0; + +void setup() +{ + pinMode(PIN_JOYSTICK_1_Y, INPUT); + pinMode(PIN_JOYSTICK_1_BUTTON, INPUT_PULLUP); + pinMode(PIN_JOYSTICK_2_Y, INPUT); + pinMode(PIN_JOYSTICK_2_BUTTON, INPUT_PULLUP); + pixels.begin(); + resetLEDs(); + gameState = GAME_STATE_END; +} + +void loop() +{ + switch(gameState) { + case GAME_STATE_INIT: + initGame(); + break; + case GAME_STATE_RUNNING: + updateBall(); + updateGame(); + break; + case GAME_STATE_END: + if (isButtonPressed()) { + gameState = GAME_STATE_INIT; + } + break; + } +} + +void initGame() +{ + resetLEDs(); + lastButtonClick = millis(); + + ball.x = 1; + ball.y = (Y_MAX/2) - (PADDLE_WIDTH/2) + 1; + ballMovement[0] = 1; + ballMovement[1] = -1; + ballDelay = BALL_DELAY_MAX; + + for(byte i=0; i BALL_DELAY_MIN) { + ballDelay -= BALL_DELAY_STEP; + } + } + + ball.x += ballMovement[0]; + ball.y += ballMovement[1]; + + if (ball.x <=0 || ball.x >= X_MAX-1) { + endGame(); + return; + } + + if (ball.y <= 0 || ball.y >= Y_MAX-1) { + ballMovement[1] *= -1; + playTone(TONE_WALL); + } + + toggleLed(ball.x, ball.y, LED_TYPE_BALL); + pixels.show(); +} + +void endGame() +{ + gameState = GAME_STATE_END; + toggleLed(ball.x, ball.y, LED_TYPE_BALL_RED); + pixels.show(); + playTone(TONE_BUZZ); +} + +void updateGame() +{ + if ((millis() - lastDrawUpdate) < GAME_DELAY) { + return; + } + lastDrawUpdate = millis(); + + // turn off paddle LEDs + for(byte p=0; p 0) { + for(byte i=0; i JOYSTICK_OFFSET_MAX) { + if (playerId == PLAYER_2) { + return PADDLE_MOVE_UP; + } else { + return PADDLE_MOVE_DOWN; + } + } + return PADDLE_MOVE_NONE; +} + +bool isButtonPressed() +{ + if ((millis() - lastButtonClick) < DEBOUNCE_TIME) { + return false; + } + if (digitalRead(PIN_JOYSTICK_1_BUTTON) == LOW) { + lastButtonClick = millis(); + return true; + } + if (digitalRead(PIN_JOYSTICK_2_BUTTON) == LOW) { + lastButtonClick = millis(); + return true; + } + return false; +} + +void resetLEDs() +{ + for(byte i=0; i