diff --git a/vscode/singing_picture/.gitignore b/vscode/singing_picture/.gitignore new file mode 100644 index 0000000..89cc49c --- /dev/null +++ b/vscode/singing_picture/.gitignore @@ -0,0 +1,5 @@ +.pio +.vscode/.browse.c_cpp.db* +.vscode/c_cpp_properties.json +.vscode/launch.json +.vscode/ipch diff --git a/vscode/singing_picture/.vscode/extensions.json b/vscode/singing_picture/.vscode/extensions.json new file mode 100644 index 0000000..080e70d --- /dev/null +++ b/vscode/singing_picture/.vscode/extensions.json @@ -0,0 +1,10 @@ +{ + // See http://go.microsoft.com/fwlink/?LinkId=827846 + // for the documentation about the extensions.json format + "recommendations": [ + "platformio.platformio-ide" + ], + "unwantedRecommendations": [ + "ms-vscode.cpptools-extension-pack" + ] +} diff --git a/vscode/singing_picture/include/README b/vscode/singing_picture/include/README new file mode 100644 index 0000000..45496b1 --- /dev/null +++ b/vscode/singing_picture/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/vscode/singing_picture/lib/README b/vscode/singing_picture/lib/README new file mode 100644 index 0000000..8c9c29c --- /dev/null +++ b/vscode/singing_picture/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/vscode/singing_picture/platformio.ini b/vscode/singing_picture/platformio.ini new file mode 100644 index 0000000..9e5adb9 --- /dev/null +++ b/vscode/singing_picture/platformio.ini @@ -0,0 +1,19 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:lolin32] +platform = espressif32 +board = lolin32 +framework = arduino +monitor_speed = 115200 +lib_deps = + dfrobot/DFRobotDFPlayerMini@^1.0.5 + plerup/EspSoftwareSerial@^6.15.2 +board_build.f_cpu = 80000000L diff --git a/vscode/singing_picture/src/main.cpp b/vscode/singing_picture/src/main.cpp new file mode 100644 index 0000000..3d11929 --- /dev/null +++ b/vscode/singing_picture/src/main.cpp @@ -0,0 +1,54 @@ + +#include "Arduino.h" +#include "DFRobotDFPlayerMini.h" +#include "SoftwareSerial.h" + +#define BUTTON D1 + + +SoftwareSerial mySoftSer_1(13, 12); // RX, TX +SoftwareSerial mySoftSer_2(14, 27); + +DFRobotDFPlayerMini child_1; +DFRobotDFPlayerMini child_2; + +void setup() { + + Serial.begin(115200); // start serial interface + + if (!child_1.begin(mySoftSer_1, false)) { //Use softwareSerial to communicate with mp3. + Serial.println(F("Unable to begin Child 1:")); + Serial.println(F("1.Please recheck the connection!")); + Serial.println(F("2.Please insert the SD card!")); + while(true){ + delay(0); // Code to compatible with ESP8266 watch dog. + } + } + Serial.println(F("Child 1 online.")); + child_1.volume(10); //Set volume value. From 0 to 30 + + if (!child_2.begin(mySoftSer_2, false)) { //Use softwareSerial to communicate with mp3. + Serial.println(F("Unable to begin Child 2:")); + Serial.println(F("1.Please recheck the connection!")); + Serial.println(F("2.Please insert the SD card!")); + while(true){ + delay(0); // Code to compatible with ESP8266 watch dog. + } + } + Serial.println(F("Child 2 online.")); + child_2.volume(10); //Set volume value. From 0 to 30 + + //WiFi.mode(WIFI_OFF); + //WiFi.forceSleepBegin(); + delay(10); + + +} + +void loop() +{ + child_1.play(1); //Play the first mp3 + child_1.readState() + delay(1000); + +} \ No newline at end of file diff --git a/vscode/singing_picture/test/README b/vscode/singing_picture/test/README new file mode 100644 index 0000000..e7d1588 --- /dev/null +++ b/vscode/singing_picture/test/README @@ -0,0 +1,11 @@ + +This directory is intended for PlatformIO Unit Testing and project tests. + +Unit Testing is a software testing method by which individual units of +source code, sets of one or more MCU program modules together with associated +control data, usage procedures, and operating procedures, are tested to +determine whether they are fit for use. Unit testing finds problems early +in the development cycle. + +More information about PlatformIO Unit Testing: +- https://docs.platformio.org/page/plus/unit-testing.html