initial version
This commit is contained in:
commit
6fdab94f1b
7 changed files with 375 additions and 0 deletions
5
vscode/megamur_lg/.gitignore
vendored
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5
vscode/megamur_lg/.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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|
.vscode/launch.json
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.vscode/ipch
|
10
vscode/megamur_lg/.vscode/extensions.json
vendored
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10
vscode/megamur_lg/.vscode/extensions.json
vendored
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|
{
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||||||
|
// See http://go.microsoft.com/fwlink/?LinkId=827846
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|
// for the documentation about the extensions.json format
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|
"recommendations": [
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|
"platformio.platformio-ide"
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|
],
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|
"unwantedRecommendations": [
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|
"ms-vscode.cpptools-extension-pack"
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|
]
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|
}
|
39
vscode/megamur_lg/include/README
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39
vscode/megamur_lg/include/README
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||||||
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||||||
|
This directory is intended for project header files.
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|
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|
A header file is a file containing C declarations and macro definitions
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|
to be shared between several project source files. You request the use of a
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|
header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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|
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|
```src/main.c
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|
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#include "header.h"
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|
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|
int main (void)
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|
{
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|
...
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|
}
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|
```
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||||||
|
|
||||||
|
Including a header file produces the same results as copying the header file
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|
into each source file that needs it. Such copying would be time-consuming
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|
and error-prone. With a header file, the related declarations appear
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|
in only one place. If they need to be changed, they can be changed in one
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|
place, and programs that include the header file will automatically use the
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|
new version when next recompiled. The header file eliminates the labor of
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|
finding and changing all the copies as well as the risk that a failure to
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|
find one copy will result in inconsistencies within a program.
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|
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|
In C, the usual convention is to give header files names that end with `.h'.
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|
It is most portable to use only letters, digits, dashes, and underscores in
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|
header file names, and at most one dot.
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|
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|
Read more about using header files in official GCC documentation:
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|
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|
* Include Syntax
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|
* Include Operation
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|
* Once-Only Headers
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|
* Computed Includes
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|
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|
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
vscode/megamur_lg/lib/README
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46
vscode/megamur_lg/lib/README
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|
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This directory is intended for project specific (private) libraries.
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|
PlatformIO will compile them to static libraries and link into executable file.
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|
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|
The source code of each library should be placed in a an own separate directory
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|
("lib/your_library_name/[here are source files]").
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|
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|
For example, see a structure of the following two libraries `Foo` and `Bar`:
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|
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|
|--lib
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|
| |
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|
| |--Bar
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|
| | |--docs
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|
| | |--examples
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|
| | |--src
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|
| | |- Bar.c
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|
| | |- Bar.h
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|
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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|
| |
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|
| |--Foo
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|
| | |- Foo.c
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|
| | |- Foo.h
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|
| |
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|
| |- README --> THIS FILE
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|
|
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|- platformio.ini
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|
|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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|
}
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|
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|
```
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|
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PlatformIO Library Dependency Finder will find automatically dependent
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|
libraries scanning project source files.
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|
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|
More information about PlatformIO Library Dependency Finder
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|
- https://docs.platformio.org/page/librarymanager/ldf.html
|
15
vscode/megamur_lg/platformio.ini
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15
vscode/megamur_lg/platformio.ini
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|
; PlatformIO Project Configuration File
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|
;
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|
; Build options: build flags, source filter
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|
; Upload options: custom upload port, speed and extra flags
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|
; Library options: dependencies, extra library storages
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|
; Advanced options: extra scripting
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|
;
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|
; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:megaatmega2560]
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platform = atmelavr
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board = megaatmega2560
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framework = arduino
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lib_deps = adafruit/Adafruit NeoPixel@^1.10.5
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249
vscode/megamur_lg/src/main.cpp
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249
vscode/megamur_lg/src/main.cpp
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#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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#include <avr/power.h>
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#endif
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#define MS_TO_WAIT_BEFORE_NEXT_MOVE 1000 //ms to wait before new movement is valid
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#define MS_TO_WAIT_BEFORE_VALID_NO_MOVEMEVENT 1000 //ms a no movement phase must be
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#define RGBLEDPIN 4
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#define PIRPIN 5
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = Arduino pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(366, RGBLEDPIN, NEO_GRB + NEO_KHZ800);
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// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
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// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
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// and minimize distance between Arduino and first pixel. Avoid connecting
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// on a live circuit...if you must, connect GND first.
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void colorWipe(uint32_t c, uint8_t wait);
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void rainbow(uint8_t wait) ;
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void rainbowCycle(uint8_t wait);
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void theaterChase(uint32_t c, uint8_t wait) ;
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void theaterChaseRainbow(uint8_t wait) ;
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uint32_t Wheel(byte WheelPos);
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void check_movement(void);
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void led_loop();
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void setup() {
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Serial.begin(9600);
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pinMode(PIRPIN, INPUT);
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// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
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#if defined (__AVR_ATtiny85__)
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if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
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#endif
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// End of trinket special code
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strip.begin();
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strip.setBrightness(255);
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strip.show(); // Initialize all pixels to 'off'
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Serial.println("Starting ...");
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}
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unsigned int led_type_cnt = 0;
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bool movement = false;
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bool there_was_no_movement_in_between = true;
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bool is_ligthing = false;
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unsigned long last_move_ms = 0;
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unsigned long last_no_move_ms = 0;
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void loop() {
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check_movement();
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led_loop();
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}
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void led_loop() {
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if(false == is_ligthing)
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{
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if(true == movement)
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{
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Serial.print("Typcnt=");
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led_type_cnt++;
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Serial.println(led_type_cnt);
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is_ligthing = true;
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movement = false;
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}
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}
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if(true == is_ligthing)
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{
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switch(led_type_cnt)
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{
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case 0:
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colorWipe(strip.Color(255, 0, 0), 50); // Red
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break;
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case 1:
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colorWipe(strip.Color(0, 255, 0), 50); // Green
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break;
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case 2:
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colorWipe(strip.Color(0, 0, 255), 50); // Blue
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break;
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case 3:
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theaterChase(strip.Color(127, 127, 127), 50); // White
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break;
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case 4:
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theaterChase(strip.Color(127, 0, 0), 50); // Red
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break;
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case 5:
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theaterChase(strip.Color(0, 0, 127), 50); // Blue
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break;
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case 6:
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rainbow(20);
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break;
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case 7:
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rainbowCycle(20);
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break;
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case 8:
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theaterChaseRainbow(50);
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break;
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default:
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led_type_cnt = 0;
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break;
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|
}
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|
}
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}
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void check_movement(void)
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|
{
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int act_movement = digitalRead(PIRPIN);
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//if(act_movement == LOW)
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|
// Serial.println("No movement.");
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|
//else
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// Serial.println("Movement.");
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if(LOW == act_movement )
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|
{
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|
if( false == there_was_no_movement_in_between)
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|
{
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|
if(MS_TO_WAIT_BEFORE_VALID_NO_MOVEMEVENT < millis()-last_no_move_ms)
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|
{
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|
there_was_no_movement_in_between = true;
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is_ligthing = false;
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colorWipe(strip.Color(0, 0, 0), 10); // black
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|
//Serial.println("No movement anymore ...");
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|
}
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|
}
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|
}
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|
else
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|
{
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||||||
|
last_no_move_ms = millis();
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|
}
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|
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||||||
|
if( true == is_ligthing)
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|
{
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|
last_move_ms = millis();
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|
}
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|
else
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||||||
|
{
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|
if(HIGH == act_movement && true == there_was_no_movement_in_between)
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||||||
|
{
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||||||
|
there_was_no_movement_in_between = false;
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||||||
|
if(MS_TO_WAIT_BEFORE_NEXT_MOVE < millis()-last_move_ms)
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||||||
|
{
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||||||
|
last_move_ms = millis();
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||||||
|
movement = true;
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||||||
|
//Serial.println("New movement detected ...");
|
||||||
|
}
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||||||
|
}
|
||||||
|
}
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||||||
|
}
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||||||
|
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||||||
|
// Fill the dots one after the other with a color
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||||||
|
void colorWipe(uint32_t c, uint8_t wait) {
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||||||
|
for(uint16_t i=0; i<strip.numPixels(); i++) {
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|
strip.setPixelColor(i, c);
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||||||
|
strip.show();
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||||||
|
delay(wait);
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||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
|
void rainbow(uint8_t wait) {
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||||||
|
uint16_t i, j;
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||||||
|
|
||||||
|
for(j=0; j<256; j++) {
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||||||
|
for(i=0; i<strip.numPixels(); i++) {
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||||||
|
strip.setPixelColor(i, Wheel((i+j) & 255));
|
||||||
|
}
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||||||
|
strip.show();
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||||||
|
delay(wait);
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
// Slightly different, this makes the rainbow equally distributed throughout
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||||||
|
void rainbowCycle(uint8_t wait) {
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||||||
|
uint16_t i, j;
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||||||
|
|
||||||
|
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
|
||||||
|
for(i=0; i< strip.numPixels(); i++) {
|
||||||
|
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
|
||||||
|
}
|
||||||
|
strip.show();
|
||||||
|
delay(wait);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Theatre-style crawling lights.
|
||||||
|
void theaterChase(uint32_t c, uint8_t wait) {
|
||||||
|
for (int j=0; j<10; j++) { //do 10 cycles of chasing
|
||||||
|
for (int q=0; q < 3; q++) {
|
||||||
|
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
|
||||||
|
strip.setPixelColor(i+q, c); //turn every third pixel on
|
||||||
|
}
|
||||||
|
strip.show();
|
||||||
|
|
||||||
|
delay(wait);
|
||||||
|
|
||||||
|
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
|
||||||
|
strip.setPixelColor(i+q, 0); //turn every third pixel off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Theatre-style crawling lights with rainbow effect
|
||||||
|
void theaterChaseRainbow(uint8_t wait) {
|
||||||
|
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
|
||||||
|
for (int q=0; q < 3; q++) {
|
||||||
|
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
|
||||||
|
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
|
||||||
|
}
|
||||||
|
strip.show();
|
||||||
|
|
||||||
|
delay(wait);
|
||||||
|
|
||||||
|
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
|
||||||
|
strip.setPixelColor(i+q, 0); //turn every third pixel off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Input a value 0 to 255 to get a color value.
|
||||||
|
// The colours are a transition r - g - b - back to r.
|
||||||
|
uint32_t Wheel(byte WheelPos) {
|
||||||
|
WheelPos = 255 - WheelPos;
|
||||||
|
if(WheelPos < 85) {
|
||||||
|
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
||||||
|
}
|
||||||
|
if(WheelPos < 170) {
|
||||||
|
WheelPos -= 85;
|
||||||
|
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
||||||
|
}
|
||||||
|
WheelPos -= 170;
|
||||||
|
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||||||
|
}
|
11
vscode/megamur_lg/test/README
Normal file
11
vscode/megamur_lg/test/README
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
This directory is intended for PlatformIO Test Runner and project tests.
|
||||||
|
|
||||||
|
Unit Testing is a software testing method by which individual units of
|
||||||
|
source code, sets of one or more MCU program modules together with associated
|
||||||
|
control data, usage procedures, and operating procedures, are tested to
|
||||||
|
determine whether they are fit for use. Unit testing finds problems early
|
||||||
|
in the development cycle.
|
||||||
|
|
||||||
|
More information about PlatformIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
Loading…
Reference in a new issue