Inaktivitäts funktion und bug fix
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d4c822b242
commit
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1 changed files with 24 additions and 4 deletions
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@ -88,6 +88,8 @@ void playTone(byte type);
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void toggleLed(byte x, byte y, byte type);
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byte getPlayerMovement(byte playerId);
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void endGame();
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void attentionLight();
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#include <Arduino.h>
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@ -155,6 +157,11 @@ void loop()
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if (isButtonPressed()) {
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gameState = GAME_STATE_INIT;
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}
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else if (millis() - lastDrawUpdate > 10000)
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{
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resetLEDs();
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attentionLight();
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}
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break;
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}
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}
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@ -344,11 +351,12 @@ void updateGame()
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}
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if(pointsPlayerBlue == 5)
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{
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pointsPlayerBlue = 0;
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pointsPlayerRed = 0;
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for (int i =0; i<200; i++)
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{
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pixels.setPixelColor(i, 0,0,255);
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pixels.setPixelColor(i, 0,0,55);
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}
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}
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@ -358,7 +366,7 @@ void updateGame()
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pointsPlayerRed = 0;
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for (int i =0; i<200; i++)
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{
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pixels.setPixelColor(i, 255,0,0);
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pixels.setPixelColor(i, 55,0,0);
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}
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@ -466,3 +474,15 @@ void playTone(byte type)
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break;
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}
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}
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void attentionLight()
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{
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int n = random(0,200);
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int r = random(0,250);
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int g = random(0,250);
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int b = random(0,250);
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pixels.setPixelColor(n,Color(r,g,b));
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pixels.show();
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delay(1000);
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}
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