Added volume adjustment via software serial.
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10 changed files with 368 additions and 1 deletions
3
vscode/.vscode/settings.json
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3
vscode/.vscode/settings.json
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{
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"svn.ignoreMissingSvnWarning": true
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}
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@ -1,7 +1,7 @@
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#include <Arduino.h>
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#define MV_ONE_IS_PLAYING 3100
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#define MS_TO_WAIT_BEFORE_NEXT_MOVE 10000 //ms to wait before new movement is valid
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#define MS_TO_WAIT_BEFORE_NEXT_MOVE 120000 //ms to wait before new movement is valid
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#define MS_TO_WAIT_BEFORE_VALID_NO_MOVEMEVENT 5000 //ms a no movement phase must be
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#define MS_TO_WAIT_BEFORE_NEXT_PRESS 200
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vscode/singing_picture_serial/.gitignore
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vscode/singing_picture_serial/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
vscode/singing_picture_serial/.vscode/extensions.json
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vscode/singing_picture_serial/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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3
vscode/singing_picture_serial/.vscode/settings.json
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vscode/singing_picture_serial/.vscode/settings.json
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{
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"svn.ignoreMissingSvnWarning": true
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}
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39
vscode/singing_picture_serial/include/README
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vscode/singing_picture_serial/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
vscode/singing_picture_serial/lib/README
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vscode/singing_picture_serial/lib/README
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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vscode/singing_picture_serial/platformio.ini
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vscode/singing_picture_serial/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:lolin32]
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platform = espressif32
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board = lolin32
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framework = arduino
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monitor_speed = 115200
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board_build.f_cpu = 80000000L
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234
vscode/singing_picture_serial/src/main.cpp
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vscode/singing_picture_serial/src/main.cpp
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#include <Arduino.h>
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#define MV_ONE_IS_PLAYING 3100
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#define MS_TO_WAIT_BEFORE_NEXT_MOVE 120000 //ms to wait before new movement is valid
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#define MS_TO_WAIT_BEFORE_VALID_NO_MOVEMEVENT 5000 //ms a no movement phase must be
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#define MS_TO_WAIT_BEFORE_NEXT_PRESS 200
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const uint8_t vol_poti_pin = 35;
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const uint8_t vol_down_out = 17;
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const uint8_t button_vol_down = 5;
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const uint8_t button_vol_up = 18;
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const uint8_t button_pin = 2;
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const uint8_t movesensor_pin = 4;
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const uint8_t busyanalog_pin = 36; // to get status of all players
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const uint8_t blue_isplaying_led_pin = 22;
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const uint8_t red_button_pressed_led_pin = 19;
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const uint8_t red_movement_detected_led_pin = 19;
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const uint8_t mp3player_control_pin[] = {15,13,12,14,27,26,25,33,32};
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const uint8_t mp3player_nr = sizeof(mp3player_control_pin)/sizeof(mp3player_control_pin[0]);
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#include "SoftwareSerial.h"
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#include "DFRobotDFPlayerMini.h"
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SoftwareSerial mySoftwareSerial(19, 23); // RX, TX
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DFRobotDFPlayerMini myDFPlayer;
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void play_sequence(void);
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void check_players_state(void);
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void check_button(void);
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void check_movement(void);
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void set_volume(void);
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void setup()
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{
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Serial.begin(115200);
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Serial.println("Setting button,movement sensor pin to input.");
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pinMode(vol_down_out, INPUT);
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digitalWrite(vol_down_out,HIGH);
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pinMode(button_vol_up, INPUT_PULLUP);
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pinMode(button_pin, INPUT_PULLUP);
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pinMode(movesensor_pin, INPUT_PULLDOWN);
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Serial.println("Setting all control pins to outputs and disable playing.");
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for(uint8_t ix = 0; ix < mp3player_nr; ix++)
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{
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pinMode(mp3player_control_pin[ix], OUTPUT);
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digitalWrite(mp3player_control_pin[ix],HIGH);
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pinMode(mp3player_control_pin[ix], INPUT);
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}
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mySoftwareSerial.begin(9600);
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myDFPlayer.begin(mySoftwareSerial);
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if (!myDFPlayer.begin(mySoftwareSerial, false)) { //Use softwareSerial to communicate with mp3.
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Serial.println(F("Unable to begin:"));
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Serial.println(F("1.Please recheck the connection!"));
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Serial.println(F("2.Please insert the SD card!"));
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while(true){
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delay(0); // Code to compatible with ESP8266 watch dog.
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}
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}
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Serial.println(F("DFPlayer Mini online."));
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set_volume();
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}
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bool movement = false;
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bool there_was_no_movement_in_between = true;
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bool is_playing = false;
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bool button_pressed = false;
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bool button_upvol_pressed = false;
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bool button_downvol_pressed = false;
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unsigned long last_move_ms = 0;
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unsigned long last_no_move_ms = 0;
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unsigned long last_button_ms = 0;
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unsigned long last_upvol_button_ms = 0;
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unsigned long last_downvol_button_ms = 0;
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void loop()
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{
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check_players_state();
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check_movement();
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check_button();
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set_volume();
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play_sequence();
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delay(100);
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}
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void set_volume(void)
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{
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static long last_vol = 0;
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uint16_t vol_poti = analogRead(vol_poti_pin);
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long vol_mp3 = map(vol_poti, 0, 4095, 2 , 30);
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if(last_vol != vol_mp3)
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{
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myDFPlayer.volume(vol_mp3); //Set volume value. From 0 to 30
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last_vol = vol_mp3;
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}
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}
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void check_button(void)
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{
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if( MS_TO_WAIT_BEFORE_NEXT_PRESS < millis() - last_button_ms)
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{
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if(false == button_pressed && LOW == digitalRead(button_pin))
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{
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Serial.println("Button pressed ...");
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last_button_ms = millis();
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button_pressed = true;
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}
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}
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if( MS_TO_WAIT_BEFORE_NEXT_PRESS < millis() - last_upvol_button_ms)
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{
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if(false == button_upvol_pressed && LOW == digitalRead(button_vol_up))
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{
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Serial.println("Volume up button pressed ...");
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last_upvol_button_ms = millis();
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button_upvol_pressed = true;
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}
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}
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if( MS_TO_WAIT_BEFORE_NEXT_PRESS < millis() - last_downvol_button_ms)
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{
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if(false == button_downvol_pressed && LOW == digitalRead(button_vol_down))
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{
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Serial.println("Volume down button pressed ...");
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last_downvol_button_ms = millis();
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button_downvol_pressed = true;
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}
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}
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}
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void check_movement(void)
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{
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int act_movement = digitalRead(movesensor_pin);
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if(act_movement == HIGH)
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Serial.println("Movement.");
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// Serial.println("No movement.");
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//else
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//
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if(LOW == act_movement )
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{
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if( false == there_was_no_movement_in_between)
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{
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if(MS_TO_WAIT_BEFORE_VALID_NO_MOVEMEVENT < millis()-last_no_move_ms)
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{
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there_was_no_movement_in_between = true;
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Serial.printf("No movement anymore ...\n");
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}
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}
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}
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else
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{
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last_no_move_ms = millis();
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}
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if( true == is_playing)
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{
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last_move_ms = millis();
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}
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else
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{
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if(HIGH == act_movement && true == there_was_no_movement_in_between)
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{
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there_was_no_movement_in_between = false;
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if(MS_TO_WAIT_BEFORE_NEXT_MOVE < millis()-last_move_ms)
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{
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last_move_ms = millis();
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movement = true;
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Serial.printf("New movement detected ...\n");
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}
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}
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}
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}
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void check_players_state(void)
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{
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// 0 ... 0V - 4095 ... 3.3V
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uint16_t voltage_dig = analogRead(busyanalog_pin);
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uint16_t voltage_mV = map(voltage_dig,0,4095,0,3300);
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//Serial.printf("Voltage at busy pins is: dig=%d , ana=%dmV\n", voltage_dig, voltage_mV);
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if(voltage_mV < MV_ONE_IS_PLAYING)
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{
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if(false == is_playing)
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{
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Serial.println("At least one player is playing now.");
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}
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is_playing = true;
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}
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else
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{
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if(true == is_playing)
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{
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Serial.println("All players off now.");
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}
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is_playing = false;
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}
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}
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void play_sequence(void)
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{
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if(false == is_playing)
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{
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//Serial.println("All players still off .");
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if(true == button_pressed || true == movement )
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{
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Serial.println("All players starting now.");
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for(uint8_t ix= 0; ix < mp3player_nr; ix++)
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{
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pinMode(mp3player_control_pin[ix],OUTPUT);
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digitalWrite(mp3player_control_pin[ix],LOW);
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}
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Serial.println("All players started.");
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delay(500);
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for(uint8_t ix= 0; ix < mp3player_nr; ix++)
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{
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digitalWrite(mp3player_control_pin[ix],HIGH);
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pinMode(mp3player_control_pin[ix],INPUT);
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}
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is_playing = true;
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}
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}
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button_pressed = false;
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movement = false;
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}
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11
vscode/singing_picture_serial/test/README
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11
vscode/singing_picture_serial/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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