Compare commits
No commits in common. "soccer_bot" and "main" have entirely different histories.
soccer_bot
...
main
1 changed files with 0 additions and 98 deletions
|
@ -1,98 +0,0 @@
|
|||
from pybricks.pupdevices import Motor, ColorSensor, UltrasonicSensor, ForceSensor, Remote
|
||||
from pybricks.parameters import Button, Color, Direction, Port, Side, Stop
|
||||
from pybricks.robotics import DriveBase
|
||||
from pybricks.tools import wait, StopWatch
|
||||
from pybricks.hubs import PrimeHub
|
||||
|
||||
config = {
|
||||
"PyBrick Hub" : {
|
||||
"remote" : "blue",
|
||||
"color" : Color.BLUE
|
||||
},
|
||||
"Hub Rot" : {
|
||||
"remote" : "red",
|
||||
"color" : Color.RED
|
||||
}
|
||||
}
|
||||
|
||||
hub = PrimeHub()
|
||||
hub_name = hub.system.name()
|
||||
hub_config = config[hub_name]
|
||||
print("Hub config: ", hub_config)
|
||||
rc = Remote(timeout=5000, name=hub_config["remote"])
|
||||
rc.light.on(hub_config["color"])
|
||||
|
||||
shoot = None
|
||||
try:
|
||||
shoot = Motor(Port.F)
|
||||
print("found shoot motor")
|
||||
# erhöhe Beschleunigung des Shoot Motors von 2000 auf 8000
|
||||
shoot.control.limits(1000, 8000, 199)
|
||||
print("Shoot limits (speed, accel, torque): " + str(shoot.control.limits()))
|
||||
shoot.control.limits
|
||||
except:
|
||||
print("no shoot motor")
|
||||
|
||||
right = Motor(Port.B)
|
||||
left = Motor(Port.A, Direction.COUNTERCLOCKWISE)
|
||||
db = DriveBase(left, right, 55, 80) # DriveBase steuert beide Motoren gemeinsam
|
||||
s_speed, s_accel, t_rate, t_accel = db.settings()
|
||||
db.settings(s_speed*0.5, s_accel, t_rate, t_accel*2)
|
||||
|
||||
while True:
|
||||
# Check which buttons are pressed.
|
||||
db.settings(s_speed*0.5, s_accel, t_rate, t_accel*2)
|
||||
pressed = rc.buttons.pressed()
|
||||
#print(str(pressed))
|
||||
speed=0
|
||||
angle=0
|
||||
# Check a specific button.
|
||||
if Button.RIGHT_PLUS in pressed:
|
||||
speed=1000
|
||||
angle+=180
|
||||
#db.drive(1000, 180)
|
||||
#right.run(1000)
|
||||
if Button.LEFT_PLUS in pressed:
|
||||
speed=1000
|
||||
angle-=180
|
||||
#db.drive(1000, -180)
|
||||
#left.run(1000)
|
||||
if Button.RIGHT_MINUS in pressed:
|
||||
speed=-1000
|
||||
angle+=180
|
||||
#db.drive(-1000, 180)
|
||||
#right.run(-1000)
|
||||
if Button.LEFT_MINUS in pressed:
|
||||
speed=-1000
|
||||
angle-=180
|
||||
#db.drive(-1000, -180)
|
||||
#left.run(-1000)
|
||||
|
||||
if Button.CENTER in pressed:
|
||||
if shoot:
|
||||
# move forward to shoot
|
||||
angle=30
|
||||
speed=1000
|
||||
shoot.run_angle(speed, angle)
|
||||
# move back
|
||||
shoot.run_angle(-speed, angle)
|
||||
#shoot.run(speed)
|
||||
|
||||
# run fast
|
||||
db.settings(s_speed*2, s_accel, t_rate, t_accel*2)
|
||||
speed=-1000
|
||||
angle=0
|
||||
|
||||
if Button.LEFT_PLUS in pressed and Button.RIGHT_MINUS in pressed:
|
||||
db.turn(-20,wait=False,)
|
||||
elif Button.LEFT_MINUS in pressed and Button.RIGHT_PLUS in pressed:
|
||||
db.turn(20,wait=False)
|
||||
else:
|
||||
db.drive(speed, angle)
|
||||
|
||||
# Wait so we can see the result.
|
||||
# wait(50)
|
||||
if speed == 0 :
|
||||
db.stop()
|
||||
|
||||
|
Loading…
Reference in a new issue