Erstes Commit ...
This commit is contained in:
parent
930b24a850
commit
c8319d86a8
10 changed files with 224 additions and 0 deletions
BIN
3DDruck/ramsach.stl
Normal file
BIN
3DDruck/ramsach.stl
Normal file
Binary file not shown.
BIN
audio/01ramsach_glocke_test.wav
Normal file
BIN
audio/01ramsach_glocke_test.wav
Normal file
Binary file not shown.
BIN
audio/ramsach_glocke_test.mp3
Normal file
BIN
audio/ramsach_glocke_test.mp3
Normal file
Binary file not shown.
5
vscode/RamsachMp3Glocke/.gitignore
vendored
Normal file
5
vscode/RamsachMp3Glocke/.gitignore
vendored
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
.pio
|
||||||
|
.vscode/.browse.c_cpp.db*
|
||||||
|
.vscode/c_cpp_properties.json
|
||||||
|
.vscode/launch.json
|
||||||
|
.vscode/ipch
|
7
vscode/RamsachMp3Glocke/.vscode/extensions.json
vendored
Normal file
7
vscode/RamsachMp3Glocke/.vscode/extensions.json
vendored
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
// See http://go.microsoft.com/fwlink/?LinkId=827846
|
||||||
|
// for the documentation about the extensions.json format
|
||||||
|
"recommendations": [
|
||||||
|
"platformio.platformio-ide"
|
||||||
|
]
|
||||||
|
}
|
39
vscode/RamsachMp3Glocke/include/README
Normal file
39
vscode/RamsachMp3Glocke/include/README
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
|
||||||
|
This directory is intended for project header files.
|
||||||
|
|
||||||
|
A header file is a file containing C declarations and macro definitions
|
||||||
|
to be shared between several project source files. You request the use of a
|
||||||
|
header file in your project source file (C, C++, etc) located in `src` folder
|
||||||
|
by including it, with the C preprocessing directive `#include'.
|
||||||
|
|
||||||
|
```src/main.c
|
||||||
|
|
||||||
|
#include "header.h"
|
||||||
|
|
||||||
|
int main (void)
|
||||||
|
{
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Including a header file produces the same results as copying the header file
|
||||||
|
into each source file that needs it. Such copying would be time-consuming
|
||||||
|
and error-prone. With a header file, the related declarations appear
|
||||||
|
in only one place. If they need to be changed, they can be changed in one
|
||||||
|
place, and programs that include the header file will automatically use the
|
||||||
|
new version when next recompiled. The header file eliminates the labor of
|
||||||
|
finding and changing all the copies as well as the risk that a failure to
|
||||||
|
find one copy will result in inconsistencies within a program.
|
||||||
|
|
||||||
|
In C, the usual convention is to give header files names that end with `.h'.
|
||||||
|
It is most portable to use only letters, digits, dashes, and underscores in
|
||||||
|
header file names, and at most one dot.
|
||||||
|
|
||||||
|
Read more about using header files in official GCC documentation:
|
||||||
|
|
||||||
|
* Include Syntax
|
||||||
|
* Include Operation
|
||||||
|
* Once-Only Headers
|
||||||
|
* Computed Includes
|
||||||
|
|
||||||
|
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
vscode/RamsachMp3Glocke/lib/README
Normal file
46
vscode/RamsachMp3Glocke/lib/README
Normal file
|
@ -0,0 +1,46 @@
|
||||||
|
|
||||||
|
This directory is intended for project specific (private) libraries.
|
||||||
|
PlatformIO will compile them to static libraries and link into executable file.
|
||||||
|
|
||||||
|
The source code of each library should be placed in a an own separate directory
|
||||||
|
("lib/your_library_name/[here are source files]").
|
||||||
|
|
||||||
|
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||||
|
|
||||||
|
|--lib
|
||||||
|
| |
|
||||||
|
| |--Bar
|
||||||
|
| | |--docs
|
||||||
|
| | |--examples
|
||||||
|
| | |--src
|
||||||
|
| | |- Bar.c
|
||||||
|
| | |- Bar.h
|
||||||
|
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||||
|
| |
|
||||||
|
| |--Foo
|
||||||
|
| | |- Foo.c
|
||||||
|
| | |- Foo.h
|
||||||
|
| |
|
||||||
|
| |- README --> THIS FILE
|
||||||
|
|
|
||||||
|
|- platformio.ini
|
||||||
|
|--src
|
||||||
|
|- main.c
|
||||||
|
|
||||||
|
and a contents of `src/main.c`:
|
||||||
|
```
|
||||||
|
#include <Foo.h>
|
||||||
|
#include <Bar.h>
|
||||||
|
|
||||||
|
int main (void)
|
||||||
|
{
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
PlatformIO Library Dependency Finder will find automatically dependent
|
||||||
|
libraries scanning project source files.
|
||||||
|
|
||||||
|
More information about PlatformIO Library Dependency Finder
|
||||||
|
- https://docs.platformio.org/page/librarymanager/ldf.html
|
16
vscode/RamsachMp3Glocke/platformio.ini
Normal file
16
vscode/RamsachMp3Glocke/platformio.ini
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
; PlatformIO Project Configuration File
|
||||||
|
;
|
||||||
|
; Build options: build flags, source filter
|
||||||
|
; Upload options: custom upload port, speed and extra flags
|
||||||
|
; Library options: dependencies, extra library storages
|
||||||
|
; Advanced options: extra scripting
|
||||||
|
;
|
||||||
|
; Please visit documentation for the other options and examples
|
||||||
|
; https://docs.platformio.org/page/projectconf.html
|
||||||
|
|
||||||
|
[env:d1_mini_pro]
|
||||||
|
platform = espressif8266
|
||||||
|
board = d1_mini_pro
|
||||||
|
framework = arduino
|
||||||
|
monitor_speed = 115200
|
||||||
|
lib_deps = salvadorrueda/SerialMP3Player@^1.1.0
|
100
vscode/RamsachMp3Glocke/src/main.cpp
Normal file
100
vscode/RamsachMp3Glocke/src/main.cpp
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
#include "SerialMP3Player.h"
|
||||||
|
|
||||||
|
#define TX D3
|
||||||
|
#define RX D2
|
||||||
|
#define BUTTON D1
|
||||||
|
|
||||||
|
#define STARTED_STRING "Status: playing"
|
||||||
|
#define STOPPED_STRING "Status: stopped"
|
||||||
|
#define MAX_PLAYTIME 60000
|
||||||
|
|
||||||
|
unsigned long lastpressed = 0;
|
||||||
|
unsigned long pressed_cycles = 0;
|
||||||
|
unsigned long lastreleased = 0;
|
||||||
|
const unsigned long wait_until_next_pressed = 100;
|
||||||
|
|
||||||
|
SerialMP3Player mp3(RX,TX);
|
||||||
|
|
||||||
|
bool button_pressed(unsigned int button_pin){
|
||||||
|
static bool buttons_state = false;
|
||||||
|
if(millis() - lastpressed > wait_until_next_pressed)
|
||||||
|
{
|
||||||
|
if(digitalRead(button_pin) == LOW)
|
||||||
|
{
|
||||||
|
pressed_cycles++;
|
||||||
|
lastpressed = millis();
|
||||||
|
buttons_state = true;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
pressed_cycles = 0;
|
||||||
|
lastreleased = millis();
|
||||||
|
buttons_state = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return(buttons_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setup() {
|
||||||
|
Serial.begin(115200); // start serial interface
|
||||||
|
pinMode(BUTTON,INPUT_PULLUP);
|
||||||
|
|
||||||
|
mp3.begin(9600); // start mp3-communication
|
||||||
|
delay(500); // wait for init
|
||||||
|
|
||||||
|
mp3.sendCommand(CMD_SEL_DEV, 0, 2); //select sd-card
|
||||||
|
delay(500); // wait for init
|
||||||
|
mp3.setVol(30);
|
||||||
|
}
|
||||||
|
|
||||||
|
// the loop function runs over and over again forever
|
||||||
|
unsigned long started_plying = 0;
|
||||||
|
bool playing = false;
|
||||||
|
void loop() {
|
||||||
|
|
||||||
|
|
||||||
|
if(true == button_pressed(BUTTON))
|
||||||
|
{
|
||||||
|
playing = false;
|
||||||
|
mp3.play(1);
|
||||||
|
started_plying = millis();
|
||||||
|
Serial.println("");
|
||||||
|
Serial.println("Song playing started!");
|
||||||
|
while((playing == false) && (millis()-started_plying < MAX_PLAYTIME))
|
||||||
|
{
|
||||||
|
delay(100);
|
||||||
|
mp3.qStatus();
|
||||||
|
if (mp3.available()){
|
||||||
|
String answer = mp3.decodeMP3Answer();
|
||||||
|
if(answer.indexOf(STARTED_STRING) > -1)
|
||||||
|
{
|
||||||
|
playing = true;
|
||||||
|
Serial.println("Song started!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while((playing == true) && (millis()-started_plying < MAX_PLAYTIME))
|
||||||
|
{
|
||||||
|
delay(100);
|
||||||
|
mp3.qStatus();
|
||||||
|
if (mp3.available()){
|
||||||
|
String answer = mp3.decodeMP3Answer();
|
||||||
|
if(answer.indexOf(STOPPED_STRING) > -1)
|
||||||
|
{
|
||||||
|
playing = false;
|
||||||
|
Serial.println("Song finished!");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(playing == true)
|
||||||
|
mp3.stop();
|
||||||
|
Serial.println("Song playing done!");
|
||||||
|
|
||||||
|
while(true == button_pressed(BUTTON))
|
||||||
|
{
|
||||||
|
delay(100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
vscode/RamsachMp3Glocke/test/README
Normal file
11
vscode/RamsachMp3Glocke/test/README
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
This directory is intended for PlatformIO Unit Testing and project tests.
|
||||||
|
|
||||||
|
Unit Testing is a software testing method by which individual units of
|
||||||
|
source code, sets of one or more MCU program modules together with associated
|
||||||
|
control data, usage procedures, and operating procedures, are tested to
|
||||||
|
determine whether they are fit for use. Unit testing finds problems early
|
||||||
|
in the development cycle.
|
||||||
|
|
||||||
|
More information about PlatformIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/page/plus/unit-testing.html
|
Loading…
Reference in a new issue