Erstes Commit ...

This commit is contained in:
Jens Noack 2021-05-11 10:21:32 +02:00
parent 930b24a850
commit c8319d86a8
10 changed files with 224 additions and 0 deletions

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vscode/RamsachMp3Glocke/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1_mini_pro]
platform = espressif8266
board = d1_mini_pro
framework = arduino
monitor_speed = 115200
lib_deps = salvadorrueda/SerialMP3Player@^1.1.0

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#include "SerialMP3Player.h"
#define TX D3
#define RX D2
#define BUTTON D1
#define STARTED_STRING "Status: playing"
#define STOPPED_STRING "Status: stopped"
#define MAX_PLAYTIME 60000
unsigned long lastpressed = 0;
unsigned long pressed_cycles = 0;
unsigned long lastreleased = 0;
const unsigned long wait_until_next_pressed = 100;
SerialMP3Player mp3(RX,TX);
bool button_pressed(unsigned int button_pin){
static bool buttons_state = false;
if(millis() - lastpressed > wait_until_next_pressed)
{
if(digitalRead(button_pin) == LOW)
{
pressed_cycles++;
lastpressed = millis();
buttons_state = true;
}
else{
pressed_cycles = 0;
lastreleased = millis();
buttons_state = false;
}
}
return(buttons_state);
}
void setup() {
Serial.begin(115200); // start serial interface
pinMode(BUTTON,INPUT_PULLUP);
mp3.begin(9600); // start mp3-communication
delay(500); // wait for init
mp3.sendCommand(CMD_SEL_DEV, 0, 2); //select sd-card
delay(500); // wait for init
mp3.setVol(30);
}
// the loop function runs over and over again forever
unsigned long started_plying = 0;
bool playing = false;
void loop() {
if(true == button_pressed(BUTTON))
{
playing = false;
mp3.play(1);
started_plying = millis();
Serial.println("");
Serial.println("Song playing started!");
while((playing == false) && (millis()-started_plying < MAX_PLAYTIME))
{
delay(100);
mp3.qStatus();
if (mp3.available()){
String answer = mp3.decodeMP3Answer();
if(answer.indexOf(STARTED_STRING) > -1)
{
playing = true;
Serial.println("Song started!");
}
}
}
while((playing == true) && (millis()-started_plying < MAX_PLAYTIME))
{
delay(100);
mp3.qStatus();
if (mp3.available()){
String answer = mp3.decodeMP3Answer();
if(answer.indexOf(STOPPED_STRING) > -1)
{
playing = false;
Serial.println("Song finished!");
}
}
}
if(playing == true)
mp3.stop();
Serial.println("Song playing done!");
while(true == button_pressed(BUTTON))
{
delay(100);
}
}
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html