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BIN
3DDruck/ramsach.stl
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3DDruck/ramsach.stl
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audio/01ramsach_glocke_test.wav
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audio/01ramsach_glocke_test.wav
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audio/ramsach_glocke_test.mp3
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audio/ramsach_glocke_test.mp3
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5
vscode/RamsachMp3Glocke/.gitignore
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vscode/RamsachMp3Glocke/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
vscode/RamsachMp3Glocke/.vscode/extensions.json
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vscode/RamsachMp3Glocke/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
vscode/RamsachMp3Glocke/include/README
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vscode/RamsachMp3Glocke/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
vscode/RamsachMp3Glocke/lib/README
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vscode/RamsachMp3Glocke/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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vscode/RamsachMp3Glocke/platformio.ini
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vscode/RamsachMp3Glocke/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini_pro]
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platform = espressif8266
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board = d1_mini_pro
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framework = arduino
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monitor_speed = 115200
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lib_deps = salvadorrueda/SerialMP3Player@^1.1.0
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100
vscode/RamsachMp3Glocke/src/main.cpp
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vscode/RamsachMp3Glocke/src/main.cpp
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#include "SerialMP3Player.h"
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#define TX D3
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#define RX D2
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#define BUTTON D1
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#define STARTED_STRING "Status: playing"
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#define STOPPED_STRING "Status: stopped"
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#define MAX_PLAYTIME 60000
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unsigned long lastpressed = 0;
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unsigned long pressed_cycles = 0;
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unsigned long lastreleased = 0;
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const unsigned long wait_until_next_pressed = 100;
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SerialMP3Player mp3(RX,TX);
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bool button_pressed(unsigned int button_pin){
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static bool buttons_state = false;
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if(millis() - lastpressed > wait_until_next_pressed)
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{
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if(digitalRead(button_pin) == LOW)
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{
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pressed_cycles++;
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lastpressed = millis();
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buttons_state = true;
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}
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else{
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pressed_cycles = 0;
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lastreleased = millis();
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buttons_state = false;
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}
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}
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return(buttons_state);
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}
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void setup() {
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Serial.begin(115200); // start serial interface
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pinMode(BUTTON,INPUT_PULLUP);
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mp3.begin(9600); // start mp3-communication
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delay(500); // wait for init
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mp3.sendCommand(CMD_SEL_DEV, 0, 2); //select sd-card
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delay(500); // wait for init
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mp3.setVol(30);
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}
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// the loop function runs over and over again forever
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unsigned long started_plying = 0;
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bool playing = false;
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void loop() {
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if(true == button_pressed(BUTTON))
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{
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playing = false;
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mp3.play(1);
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started_plying = millis();
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Serial.println("");
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Serial.println("Song playing started!");
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while((playing == false) && (millis()-started_plying < MAX_PLAYTIME))
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{
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delay(100);
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mp3.qStatus();
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if (mp3.available()){
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String answer = mp3.decodeMP3Answer();
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if(answer.indexOf(STARTED_STRING) > -1)
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{
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playing = true;
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Serial.println("Song started!");
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}
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}
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}
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while((playing == true) && (millis()-started_plying < MAX_PLAYTIME))
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{
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delay(100);
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mp3.qStatus();
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if (mp3.available()){
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String answer = mp3.decodeMP3Answer();
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if(answer.indexOf(STOPPED_STRING) > -1)
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{
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playing = false;
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Serial.println("Song finished!");
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}
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}
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}
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if(playing == true)
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mp3.stop();
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Serial.println("Song playing done!");
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while(true == button_pressed(BUTTON))
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{
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delay(100);
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}
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}
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}
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11
vscode/RamsachMp3Glocke/test/README
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11
vscode/RamsachMp3Glocke/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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