Initial Version

This commit is contained in:
Jens Noack 2022-02-08 17:42:36 +00:00
parent 57963ca706
commit e29a23cc02
3 changed files with 363 additions and 0 deletions

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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#include <Arduino.h>
/**
* Player 1: x = 0
* Player 2: x = X_MAX-1
*/
#define PIN_LED_MATRIX 2
#define PIN_JOYSTICK_1_BUTTON 6
#define PIN_JOYSTICK_2_BUTTON 7
#define PIN_PIEZO 11
#define PIN_JOYSTICK_1_Y A0
#define PIN_JOYSTICK_2_Y A1
#define JOYSTICK_OFFSET_MIN 200
#define JOYSTICK_OFFSET_MAX 700
#define DEBOUNCE_TIME 300 // in ms
#define X_MAX 10
#define Y_MAX 20
#define GAME_DELAY 80 // in ms
#define BALL_DELAY_MAX 350 // in ms
#define BALL_DELAY_MIN 50 // in ms
#define BALL_DELAY_STEP 5 // in ms
#define PLAYER_AMOUNT 2
#define PLAYER_1 0
#define PLAYER_2 1
#define PADDLE_WIDTH 3
#define PADDLE_MOVE_NONE 0
#define PADDLE_MOVE_UP 1
#define PADDLE_MOVE_DOWN 2
#define LED_TYPE_OFF 1
#define LED_TYPE_PADDLE 2
#define LED_TYPE_BALL 3
#define LED_TYPE_BALL_RED 4
#define TONE_PLAYER 1
#define TONE_WALL 2
#define TONE_BUZZ 3
#define GAME_STATE_RUNNING 1
#define GAME_STATE_END 2
#define GAME_STATE_INIT 3
#include <Adafruit_NeoPixel.h>
struct Coords {
byte x;
byte y;
};
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(X_MAX * Y_MAX, PIN_LED_MATRIX, NEO_GRB + NEO_KHZ800);
bool buttonPressed = false;
byte gameState;
byte joystickPins[PLAYER_AMOUNT] = {PIN_JOYSTICK_1_Y, PIN_JOYSTICK_2_Y};
Coords paddles[PLAYER_AMOUNT][PADDLE_WIDTH];
Coords ball;
int ballMovement[2];
unsigned int ballDelay;
unsigned long lastDrawUpdate = 0;
unsigned long lastBallUpdate = 0;
unsigned long lastButtonClick = 0;
void setup()
{
pinMode(PIN_JOYSTICK_1_Y, INPUT);
pinMode(PIN_JOYSTICK_1_BUTTON, INPUT_PULLUP);
pinMode(PIN_JOYSTICK_2_Y, INPUT);
pinMode(PIN_JOYSTICK_2_BUTTON, INPUT_PULLUP);
pixels.begin();
resetLEDs();
gameState = GAME_STATE_END;
}
void loop()
{
switch(gameState) {
case GAME_STATE_INIT:
initGame();
break;
case GAME_STATE_RUNNING:
updateBall();
updateGame();
break;
case GAME_STATE_END:
if (isButtonPressed()) {
gameState = GAME_STATE_INIT;
}
break;
}
}
void initGame()
{
resetLEDs();
lastButtonClick = millis();
ball.x = 1;
ball.y = (Y_MAX/2) - (PADDLE_WIDTH/2) + 1;
ballMovement[0] = 1;
ballMovement[1] = -1;
ballDelay = BALL_DELAY_MAX;
for(byte i=0; i<PADDLE_WIDTH; i++) {
paddles[PLAYER_1][i].x = 0;
paddles[PLAYER_1][i].y = (Y_MAX/2) - (PADDLE_WIDTH/2) + i;
paddles[PLAYER_2][i].x = X_MAX - 1;
paddles[PLAYER_2][i].y = paddles[PLAYER_1][i].y;
}
gameState = GAME_STATE_RUNNING;
}
void updateBall()
{
bool hitBall = false;
if ((millis() - lastBallUpdate) < ballDelay) {
return;
}
lastBallUpdate = millis();
toggleLed(ball.x, ball.y, LED_TYPE_OFF);
// collision detection for player 1
if (ballMovement[0] == -1 && ball.x == 1) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
if (paddles[PLAYER_1][i].y == ball.y) {
hitBall = true;
break;
}
}
}
// collision detection for player 2
if (ballMovement[0] == 1 && ball.x == X_MAX-2) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
if (paddles[PLAYER_2][i].y == ball.y) {
hitBall = true;
break;
}
}
}
if (hitBall == true) {
ballMovement[0] *= -1;
playTone(TONE_PLAYER);
if (ballDelay > BALL_DELAY_MIN) {
ballDelay -= BALL_DELAY_STEP;
}
}
ball.x += ballMovement[0];
ball.y += ballMovement[1];
if (ball.x <=0 || ball.x >= X_MAX-1) {
endGame();
return;
}
if (ball.y <= 0 || ball.y >= Y_MAX-1) {
ballMovement[1] *= -1;
playTone(TONE_WALL);
}
toggleLed(ball.x, ball.y, LED_TYPE_BALL);
pixels.show();
}
void endGame()
{
gameState = GAME_STATE_END;
toggleLed(ball.x, ball.y, LED_TYPE_BALL_RED);
pixels.show();
playTone(TONE_BUZZ);
}
void updateGame()
{
if ((millis() - lastDrawUpdate) < GAME_DELAY) {
return;
}
lastDrawUpdate = millis();
// turn off paddle LEDs
for(byte p=0; p<PLAYER_AMOUNT; p++) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
toggleLed(paddles[p][i].x, paddles[p][i].y, LED_TYPE_OFF);
}
}
// move paddles
for(byte p=0; p<PLAYER_AMOUNT; p++) {
byte movement = getPlayerMovement(p);
if (movement == PADDLE_MOVE_UP && paddles[p][PADDLE_WIDTH-1].y < (Y_MAX-1)) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
paddles[p][i].y++;
}
}
if (movement == PADDLE_MOVE_DOWN && paddles[p][0].y > 0) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
paddles[p][i].y--;
}
}
}
// show paddle LEDs
for(byte p=0; p<PLAYER_AMOUNT; p++) {
for(byte i=0; i<PADDLE_WIDTH; i++) {
toggleLed(paddles[p][i].x, paddles[p][i].y, LED_TYPE_PADDLE);
}
}
pixels.show();
}
byte getPlayerMovement(byte playerId)
{
int value = analogRead(joystickPins[playerId]);
if (value < JOYSTICK_OFFSET_MIN) {
if (playerId == PLAYER_2) {
return PADDLE_MOVE_DOWN;
} else {
return PADDLE_MOVE_UP;
}
} else if (value > JOYSTICK_OFFSET_MAX) {
if (playerId == PLAYER_2) {
return PADDLE_MOVE_UP;
} else {
return PADDLE_MOVE_DOWN;
}
}
return PADDLE_MOVE_NONE;
}
bool isButtonPressed()
{
if ((millis() - lastButtonClick) < DEBOUNCE_TIME) {
return false;
}
if (digitalRead(PIN_JOYSTICK_1_BUTTON) == LOW) {
lastButtonClick = millis();
return true;
}
if (digitalRead(PIN_JOYSTICK_2_BUTTON) == LOW) {
lastButtonClick = millis();
return true;
}
return false;
}
void resetLEDs()
{
for(byte i=0; i<X_MAX*Y_MAX; i++) {
pixels.setPixelColor(i, pixels.Color(0, 0, 0));
}
pixels.show();
}
void toggleLed(byte x, byte y, byte type)
{
byte ledIndex = y * X_MAX + x;
uint32_t color;
switch(type) {
case LED_TYPE_PADDLE:
color = pixels.Color(0, 8, 8);
break;
case LED_TYPE_BALL_RED:
color = pixels.Color(12, 0, 0);
break;
case LED_TYPE_BALL:
color = pixels.Color(0, 10, 0);
break;
case LED_TYPE_OFF:
color = pixels.Color(0, 0, 0);
break;
}
pixels.setPixelColor(ledIndex, color);
}
void playTone(byte type)
{
switch(type) {
case TONE_PLAYER:
tone(PIN_PIEZO, 440, 50);
break;
case TONE_WALL:
tone(PIN_PIEZO, 550, 50);
break;
case TONE_BUZZ:
for(byte i=0; i<20; i++) {
tone(PIN_PIEZO, 220-i*10, 50);
delay(50);
}
break;
}
}

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:uno]
platform = atmelavr
board = uno
framework = arduino
lib_deps = adafruit/Adafruit NeoPixel@^1.10.4